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Experiments 2 and 3 showed that actual motor matching and not perceptual similarity drove this effect. Experiment 1 demonstrated that ocular-muscle training resulted in the predicted increase in preference for trained stimulus movements compared with untrained stimulus movements, although participants had not previously seen any of the movements. Specifically, addressing the muscles that move the eyes, I trained participants to follow a stimulus movement without actually seeing it. Eye of the Beholder is a trilogy of RPGs developed in the early nineties, the first two by Westwood Studios that would later be known from games such as Command & Conquer, and the third one by Strategic Simulations Inc., that also published all three games. Snyder transports us to the streets, inns, and guildhalls of seventeenth-century Holland, where artists and scientists gathered, and to their studios and laboratories, where they mixed paints and prepared canvases, ground and polished lenses, examined and dissected insects and other animals, and invented the. It was developed by Westwood Associates and published by Strategic Simulations, Inc. To fill this gap, the present research manipulated the fluency of perceptual motor processes independently from sensory input and predicted that this increased fluency would result in increased aesthetic preference for stimulus movements that elicited the same motor movements as had been previously trained. Eye of the Beholder is a computer game released in 1991. Eye of the Beholder, a 1999 novel by Jayne Ann. It is shortened from the aphorism 'beauty is in the eye of the beholder', which originally appeared in the novel Molly Bawn. The patterns of the flowers mix and blend. We create a picture of beauty in our minds from our experiences. When we refer to eye, we are talking about the mind’s eye which is an idea that we see things in our brain. Perception entails not only sensory input (e.g., merely seeing), but also subsidiary motor processes (e.g., moving the eyes) such processes have been neglected in research on aesthetic preferences. Eye of the beholder is a phrase meaning something is a matter of personal opinion. In the Eye of the beholder is a collection of artworks created combining macro photography of eyes and flowers. Eye to the beholder is correct because in this case, we are not referring to the physical sight of a person.
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